Changelog
Version 0.5.2 Hotfix
- User rex!! found a way to bypass the paywall. He has been summarily boxed and the exploit has been fixed.
- (iOS Only) Fixed a crash that occurred when resetting the game from within a GameScene.
- Added the version and build date to the TitleScene
Version 0.5.1
- Fixed an issue where IAPs weren’t being properly restored on Android builds.
- Updated with the latest translations from our volunteers. Of particular note this release, massive work on French by elvee, Brazilian by Tydes, and Spanish by stick and WhoAmI? Thank you all!
- Fixed an issue where visiting the Wardrobe would cause your promotion to Agent to malfunction until the game was rebooted.
- Similarly, fixed an issue where Missions could start at the wrong prestige level.
- Added a hard-stop tutorial for teaching players how to counter attacks by punching during an opponent's attack.
- Second try: Fixed the "dodge to the other side!" tutorial so that it doesn't pester you all the way through Prestige 1.
- Fixed an issue where the hard-stop dodge and block tutorials no longer displayed.
- Added a visual effect to when the player's block is broken.
- New story text has been added to opponent dossiers as you rank up.
- Fixed an issue where the shop could ignore touch or mouse inputs based on tutorial completion state.
- OPPONENT CHANGES
- All characters: Vulnerability periods have been adjusted and normalized.
- Scam Brawler: Removed some vulnerability_off events to see if that helps an invulnerability bug reported by our Discord users.
- Scam Brawler: OHKD tell shortened to ensure the player's action is intentional.
- Scam Brawler: Fixed taunting in P1.
- Karen: Restored vulnerability after blocking and (successful) punches, with animation changes to show her within range of your punches.
- Karen: Added vulnerability while she returns to the center after a blowout.
- Karen: Updated Renegade's coaching tips, focusing on teaching the player how to counter-punch.
- Giga-Chad: Updated Renegade's coaching tips, focusing on teaching the player how to counter-punch.
- Giga-Chad: Bravado now has a maximum value (making him easier, yay!).
- Giga-Chad: Fixed how he was only throwing half as many attacks in his basic high-bravado attack loop as he should have been (making him harder again, dang).
- Giga-Chad: Rebalanced counter dazed durations to better reward counter attacks (making him easier, yay!).
- Giga-Chad: Fixed an issue where some attacks weren’t directional (making him harder again, dang).
- Giga-Chad: Rebalanced Bicep Curl attack so that it winds up slower in P0 (making him easier, yay!).
- Cat Lady: Basic attacks have better telegraphing.
- Cat Lady: Basic attacks have clearer directionality.
- Cat Lady: Shifted the cat throw vulnerability window forward. Should make counter punches and blocks easier.
- Cat Lady: Fixed an issue where some animations would play to the wrong side of the screen.
- Cat Lady: Fixed an issue where she wouldn't stop throwing cats.
- Florida Man: Added vulnerability while he returns to center after some attacks.
- Florida Man: Fixed a graphical error during his right-side gator swing.
- Florida Man: Updated one of Renegade's coaching tips to avoid confusing the player into thinking you can punch alligators and survive.
- Florida Man: Now generally deals more damage on all ranks.
- Bridezilla: Restored her win-to-idle animation transition.
- Harolds: Shifted the vulnerability windows of a certain set of attacks forward. Should make counter punches and blocks easier.
- Harolds: Basic combo vulnerability window expanded.
- Harolds: Fixed known instances of phase two soft-locking a round.
- Harolds: Fixed known instances of phase two attacks getting stuck in the Tell vulnerability state.
- Final Boss: Dramatically increased low punch vulnerability from 4 frames to 10 frames, and they hit later.
- Final Boss: Fixed a hilarious bug where the OHKD attack would instead fully heal the player.
- Final Boss: Fixed the animation that happens when you counter her desperation attack with normal punches. (Thanks, Turtulo!)
- Final Boss: Fixed an issue where restarting the fight caused the exhausted interface to get stuck on screen.
- Final Boss: Fixed an issue where the game would soft-lock when cutscenes are disabled.
- Final Boss: Fixed an issue where the environmental SFX would continue to play after quitting the fight.
- Final Boss: Fixed an issue where an attack was hitting and dodgeable from the wrong side.
- Added the RealCivilEngineer hard hat to the rest scene, if equipped.
- Fixed an issue where the TitleScene music wasn’t playing when first opening the game, and only started playing once the scene was changed.
- Fixed an issue where the character names on the MatchSelectScene had almost no margins, allowing the text to hit the edges of the paper backgrounds.
- Added two new Glove options in the shop: Heavy Gloves, and Special Gloves.
- Jill's hair no longer freaks out during camera cuts.
- Fixed known instances of dialog boxes showing no text until you press a button.
- Fixed known instances of challenge criteria needing to be reset on retrying a fight.
- Balanced FedCred rewards across the game, honoring the difficulty of each fight and mission.
- Fixed known instances of menu tutorials softlocking the game.
- Fixed an issue where the Moonshiner’s Jug P0 would be unlocked upon purchasing the Tinfoil Tophat.
- Second try: Fixed an issue where buying level 0 of an item would unlock other levels of the item.
- Fixed known instances of when resetting the game data didn't always reset your equipped items or player level.
- GameAnalytics is now implemented for Android and Windows in addition to iOS. These are the anonymous crash and usage reports you can agree to at the start of the game, or in Settings.
- Minor adjustments to dialog for help streamer speak good live reading words loud.
- Fixed and rebalanced the "Defeat a Maxed Out Scam Brawler" achievement to be "Knock down a Maxed Out Scam Brawler" so that the achievement isn't just "punch him once and then wait until the end of the 9th round," while also still possible to achieve without exploits or while having all of the best equipment in the game equipped.
- Fixed an issue where the "Let Giga-Chad Knock Himself Out" challenge wasn't awarding properly on TKO knockdowns.
- Fixed an issue where numbers would stop animating when punched during a knockdown. This may also fix a performance issue related to punching the numbers.
- Fixed an issue where duration modifiers multiplied by zero would soft-lock a round.
- Set the default sound volumes to 50%. Should help live streamers.
- Prestige fights now play Instant KO / TKO animations.
- Obscured the Final Boss further on the awards after defeating the Harolds.
- Fixed an issue where the player's Time-Trial Best Times were always replaced with their most recent time, even if it was actually worse than their best time.
- Fixed an issue where toggling Cutscenes Enabled would actually toggle the Tutorials Enabled instead.
- Updated Giga-Chad's background.
- Fixed known instances where a dazed indicator did not track an opponent's head.
- Fixed an issue where the game would sometimes tell you to throw a special, even when you didn't actually have enough special charge to do so.
- Changed "Promo Code" to "Cheat Code" for mobile builds, since that's a reserved word for Apple.
- Fixed known instances where an OHKO would result in just a knockdown.
- Fixed known instances of modal dialogs staying in memory when they shouldn't.
- Implemented the Midas Punch modifier, as it seems to have not been implemented before now.
- Fixed an issue where string replacement didn't work in tutorial speech bubbles.
- Fixed an issue where the Tutorial fight could stop KO cutscenes from playing.
- Fixed an issue where sometimes the Daily Mission Rewards for Rookie level fights could be less than the default rewards for repeated victories against those fights, specifically with opponents like Scam Brawler. Now we just add those repeated victory rewards to the mission rewards, since it is a repeated victory anyways.
- Fixed an issue where some of the Player Character's animations were impacted by the animation speed factor stat, like idles, knockdowns, and wins
- Fixed layout bugs on non-16x9 displays, such as Steam Deck, particularly in the Wardrobe. (thanks, Crowdane!)
Version 0.5.0
- RELEASE BUILD: Good Enough for Government Work. This is the build launching on mobile and Steam Early Access April 9th.
- This build will reset your save game data, in preparation for launch.
- Not in this build: "P2: Secret Agent" difficulty mode will be added post-launch, as well as the true ending of the game.
- Included the latest translation work by our volunteer translators. Thank you, Tydes, stick, and FNL!
- Added: Promotional code input field to Settings.
- Added: This build includes a paywall on mobile platforms. Still no ads, still no gotchas. Free users can play the first three fights (like the Steam demo). Purchase the whole game through IAP.
- Changed the Final Boss's unlock dialog to keep it a little bit of a mystery until you start the fight.
- Fixed an infinite money glitch when buying items through the Wardrobe.
- Fixed an issue where buying level 0 of an item would unlock other levels of the item.
- Improved scene scaling on tablets and non-16x9 displays.
- Fixed controller being unable to select the language dropdown selector.
- Fixed a reinitialization issue with the Harolds' health bars.
- Fixed several bugs with The Harolds, specifically around characters idling unnecessarily.
- Fixed an issue with closing the Player Details dialog.
- Improved clarity in Wardrobe over what's owned and what's not owned.
- Fixed issues where some characters were invulnerable to haymakers when they should have been vulberable.
- Fixed the visual feedback on the player's Power Meter in conditions where you may throw the haymaker below 100% Power.
- The Final Boss's scream attack is now properly set as undodgeable.
- Fixed an issue where the punching bag tutorial could be chosen as a Personal Daily Mission.
- Fixed an issue where opponents could get stuck thinking that the player was still winded when they were knocked down while winded.
- Fixed the "dodge to the other side!" tutorial so that it doesn't pester you all the way through Prestige 1.
Version 0.4.0
- Initial version intended for media, youtubers, streamers, game journalists (both real and imagined), and our personal FBI attachments.
- Added Prestige 1 fight variants (Agent difficulty)
- Removed the ability to play the unfinished Prestige 2 fights.
- Fixed an oversight that listed Karen's height and weight as Giga-Chad's. She's still angry about it though.
- Improved the writing of Renegade's early game tips, and he responds in better ways after soft tutorials are completed.
- Multiple fixes to all opponent fight logic focusing on softlocks, vulnerability consistency, and annoyances.
- Rebalanced opponents, particularly Cat Lady, to make the difficulty ramp a lot smoother.
- Opponents now use mirrored attacks in more places.
- Improved vulnerability frames on all opponents. In particular, Karen is way more consistent with when you can and cannot reach her with your punches.
- Added localizations for Brazilian, Spanish, and French.
- Partial fix for Left Analog Stick not working with classic controls. It won't work by default, but you can now remap the classic controls using the analog stick. For everyone else, we still recommend using the d-pad.
- Improved the Wardrobe and Missions menu scenes. Still need some polish, but they work.
- Added "Agent B" female player skin.
- Fixed known instances of the Fight Outcome dialog persisting into News Scene. (sorry about that, leaflit)
- Fixed known instances of Rest Scene character dialog not being displayed.
- Fixed known instances of Steam Achievements being awarded out of sequence.
- Fixed several character progression bugs, particularly around levels and stat changes. Yes, including the hilarious bug where you could amass hundreds of knockdown pips and infinite health. (looking at you, stick)
- Fixed known instances where restarting a fight did not fully reset the fight logic.
- Changed the Time Trials to use a set RNG seed, making them consistent across runs.
- Fixed known instances of looped sound effect persisting after matches.
- Added a Jab Bush-related accessory. If you can find it.
- Improved text kerning in Rest Scene. Youtubers now have fewer excuses to be bad at reading good.
- KO cutscenes now play as a reward for TKO and Instant KO.
Version 0.3.0
- Initial Playtest Version
- Game is playable through Prestige 0 (Rookie difficulty).